Exhibition · curated by Anne Scott Wilson

The Familiar Unknown

Art in the Time of AI

Burwood Library gallery, Deakin University, Melbourne
26 October 2026 – March 2027

Model of the hang. Drag to turn, scroll or pinch to zoom.Open full screen

Curatorial statement

We are, quite reasonably, afraid. Afraid of what AI and robotics might do to our work, our privacy, our sense of what's real. And so it feels natural to draw a line: to say that art, at least, should stay human, untouched by the machine. But that line is harder to hold than it looks. Artists have always worked with tools, rules and machines. What if using AI isn't a betrayal of that tradition, but the latest chapter in it?

Think about how images have always been made. A pinhole camera has no lens to adjust. Its picture is decided by a fixed opening, the length of the exposure, and the plain physics of light travelling in a straight line. A print is built through a sequence of rules: lining everything up, the order in which colours are laid down, what gets covered and what gets exposed. This exhibition places these hands-on, analogue processes right next to work made with AI, and asks: what is actually new about an artist setting rules for a machine, when artists have always worked inside rules of one kind or another?

Perhaps what's new isn't the rules. It's the intent behind them. Advertising uses rules and algorithms too, but toward a single end: to sell. Art is different, not because it avoids systems, but because of what it does with them. It explores where advertising must resolve into an answer. The constraint becomes a way of asking a question rather than delivering a message, drawing on the maker's inner life to express what other media cannot.

So, can AI take over the creative spirit? No single answer is offered here. Move between the pinhole images, the prints and the AI-driven works, and look for where each artist has handed over control, and where they have taken it back. Stay with a work long enough to find its rule, and the show becomes less a demonstration of what AI can do than a set of questions about what it means to make something, with any tool, old or new.

Anne Scott Wilson

Anne Scott Wilson spray-painting Kinetitude #1, a large drawing of black, white and violet lines
Anne Scott Wilson working on Kinetitude #1, 2026
Installing The Familiar Unknown, Burwood Library gallery, October 2026

Artists and works

Morganna Magee · Kate Robertson · Irene Barberis · Kota Baba · Marjan Shams · Charmaine MacDonald · Ilona Jetmar and Simon Grennan · Anne Scott Wilson · Aaron Hoffman
with students of ACV212 Digital Practices in Art and Photography, Deakin University

Morganna Magee

Not Tame Enough, 2026
Photoshop composite of Midjourney history, archival pigment print on phototex

Courtesy of the artist

In the field, Magee photographs by rules: short lenses only, and animals are free to refuse her camera. She carries that ethic into generative AI, using the machine to answer back to settler Australian representations that fixed the Kangaroo as pest, trophy or emblem. Magee uses the GAN's naivety to re-represent the Kangaroo. Within this computational world the Kangaroo needed to be imagined before it could be placed in utopic coexistence with humans. The tool is new; the rule behind it is the same one she brings to the camera. What does she refuse to let the machine do?

Kate Robertson

Cyanotype Impression #5, #6, #8, #9, 2026
4 framed cyanotypes, 250 × 200 mm

Ecologies in Translation, 2026
Cyanotypes and single-channel video animation

Courtesy of the artist

Robertson works in two stages, each with its own rules. First she prompts AI to invent plants that have never existed. Then she hands the image to one of photography's oldest processes: the cyanotype, exposed by sunlight and developed in water. The machine proposes the form, but the sun, the paper and the length of exposure decide how it lands. These impossible plants look entirely plausible, given weight and permanence by a physical, hands-on method. Look for where the machine's invention ends and the light takes over, and ask what you trust in an image.

Irene Barberis

Architectonics #24: Radiant Notations, 2026
Black tape, low-adhesive wallpaper, coloured vinyl tapes, vinyl, cut-out shapes, pencil and Posca pens

Courtesy of the artist

Architectonics #24: Radiant Notations extends Barberis' Extended Grid as an architectural and choreographic score. The work draws upon the spatial proposition of Beauchamp/Feuillet notation, the measured intervals of music and movement, and a reflection on Sol LeWitt's instruction-based systems, while incorporating Barberis' own invented language of choreological notations. The grid is no longer fixed geometry, but a field of possibility. Highly coloured lines explode the architectural boundaries while the notational symbols establish the work's choreological syntax.

Radiant Notations in this context proposes drawing as choreology: a performative structure in which architecture, movement and intuition remain open to continual transformation.

Kota Baba

Conditional Exposure I: Still Shore, 2026
27 gelatin silver contact prints made from the paper negatives

Courtesy of the artist

  1. The same large-scale pinhole camera is used throughout, loaded with 27 sheets of 8 × 10-inch black-and-white photographic paper.
  2. While the paper is exposed to light, the photographer remains on site, attending to changes in the surroundings and bodily sensations to determine the exposure time.
  3. After every exposure the photographer returns home and develops the paper before setting out again.
  4. Transport, exposure, return, development: the cycle turns photography into choreography, where distance and time decide what can be pictured.
  5. The images are what remains of a route repeated by a body following its own instructions.

Marjan Shams

Thumbprint, 2026
Hand-assembled fabric scroll with thumbprints; stop-motion video on vertical monitor, 30 seconds

Courtesy of the artist

Coming from UX design, Marjan Shams knows the rules of the infinite scroll: make it seamless, weightless and endless, so the thumb never stops. Thumbprint keeps the gesture and breaks every other rule. A hand-assembled fabric scroll takes three minutes to pull through by hand, its surface marked with repeated thumbprints, each recording a touch that normally leaves no trace. Speed is replaced with labour, repetition and accumulation; the fabric gathers in the lap and on the floor. A stop-motion video compresses the action back into thirty seconds, showing what three minutes of scrolling actually holds.

Charmaine MacDonald

Untitled, 2026
Drypoint on paper

Courtesy of the artist

Charmaine Macdonald brings a background in computer science and IT to the print studio, and sets herself one rule: use the visible, physical risks of printmaking to understand the invisible risks of artificial intelligence. Starting from a written technical risk assessment of AI, she translates it into symbols, reflecting after each iteration of practice on where the two technologies meet and part. The slow, embodied process keeps the human in the making. In printmaking, every accident leaves a mark you can see; when control is handed to a machine, where would we look for the damage?

Ilona Jetmar and Simon Grennan

Drawing Home #3, 2025
Graphite and coloured pencil on paper

Courtesy of the artists, in partnership with HOME SRIC

Each of Grennan and Jetmar's data-visualisation drawings are a trace of rules identified and (sometimes) followed by the artists or by participants. The artists use algorithmic play to engage the body and its perceptual systems through material, embodied practices of drawing. In this work created for HOME SRIC, a project addressing housing precarity and homelessness, the artists invite audience-participants to reflect on their own housing history. The resulting drawing becomes a negotiation between artists, the algorithmic procedures, the physical and conceptual context, and the participants.

In this work algorithms are not only followed but extended in real time as the artists encounter unanticipated variables posed by participants. The project demonstrates how the integration of drawing practice with traditional academic disciplines can deepen public engagement with research and open up new possibilities for thinking together about collective issues.

Anne Scott Wilson

Kinetitude, 2026
Interactive installation: camera, hand tracking, generative drawing and sound, printer

Kinetitude #1, 2026
Ink and paint on archival paper, 1070 × 1900 mm

Courtesy of the artist

Kinetitude is an attitude and a movement, bounded by choreographic rules from the artist's dance background, translated into code and back into your body. You make the music and the drawing. Move in and lines grow bigger, sound louder; move around to compose music. A pinch makes the paint wet; stillness grows a scribbled bloom as an arpeggio plays. The machine enforces these synaesthetic rules but cannot perform them. Hold up the green bat for a physical print; leave, and your drawing replays before fresh ground buries it. If the rules are coded and the movements yours, who is the author?

Aaron Hoffman

Motor and Means #5, 2026
Risograph on paper, 24 prints, each 297 × 420 mm

Courtesy of the artist

Aaron Hoffman's practice turns on the moment when making stalls. Drawing on Maxime Chanson's 700 Artists' Processes, he considers the artwork as the product of two co-dependent forces: the Motor, the impulse to create, and the Means, the tools through which it finds form. When these fall out of step, the work comes to rest. Hoffman looks to computer programming for a way forward, adapting the 'slip-set trap', in which a defined event prompts an action. Familiar signs become his catalysts: Pinocchio evokes childhood wonder, dancing emojis the pull of screen culture, a cooktop grill the threat of imminent heat. If the method is set in advance, whose impulse is at work?

From December 2026: Cameron Bishop

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